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That said, it is not possible to romance Kasumi in this third games, and players will still need to find a partner somewhere else. This is not very difficult to do, though, as romance in Mass Effect 3 is expanded and features a total of 15 possible love interest for players to connect with if they wish to.

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This does massive damage to everyone in the area, including you if you don't take cover! As you head through the garage, Hock will close the doors in front of you. To get past, look for the ramp on the right-hand side to find a door to a side area. The next room has a very neat alternate method of getting through. If you've got heavy shields, the Infiltration Cloak, or are on an easier difficulty setting, you can rush left across the room and up a ramp to fire a Mass Accelerator Cannon, which instantly kills every enemy in the room and opens the way forwards!

Once they're done, Investigate the grey Volatile Tanks: they can be used to clear the path forwards, but your on-hand weapons aren't powerful enough to puncture them. Head up the ramp directly across from them to get up to a vehicle's Mass Accelerator Cannon: fire it to blow up the tanks and open a hole in the wall.

Before leaving, scout around for loot:. Your path takes you back into the first tunnel, where a bunch of Eclipse heavies and another YMIR Mech have taken up a position on the other end, while Engineers and normal troops try to flank you.

Let Kasumi deal with as many of the distant enemies as you can while you take out the flankers. Once they're all down including the truck that arrives at the far end , head up the left-hand ramp. The next room will be a shipping garage with yet more Eclipse enemies in it. Take cover behind the crate immediately across from the door then get to work. If you can use Sniper Rifles, we highly recommend using it to take out the Vanguard on the opposite side of the room, but only after you've taken out the two Troopers who fire at you from a closer distance.

Now that you have all the collectibles, it's time to exit the building for the final showdown! Hock has come after you in a shielded gunship, and alternates between firing its very powerful main gun and throwing out a pair of homing missiles. Standing out in the open while Hock is firing at you is a good way to get killed in seconds. If that wasn't enough, Hock constantly calls in LOKI Mechs and assorted Eclipse mercenaries to support him from the ground; the first wave comes from ahead of you as the fight begins, and subsequent groups appear on the far left side of the platform.

Dispose of the mercs on the ground as quickly as possible so you can spend the maximum amount of time whittling away at Hock's gunship's shield. The first time you deplete it, he'll temporarily leave the fight, leaving you alone with the mercs for a second. Take this opportunity to grab ammo, including the power cells over by the mercs' backup spawn point, as Hock rejoins the fight with regenerated shields shortly thereafter. When the gunship returns to the fray, Kasumi says she can take down its shields if she has a clear shot.

So, clear out incoming waves of enemies so that Kasumi has her window. You'll see an awesome cutscene of her taking them out in style, then you'll be able to fight Hock's gunship one-on-one and finally take it down. Once it's destroyed the Kodiak shuttle will arrive, letting you depart the planet.

The finale of the level is a choice regarding Keiji's Graybox. As you discover, Keiji intends for Kasumi to destroy the Graybox due to the secrets it contains putting a target on her back, but as is obvious by now, Kasumi wanted the Graybox primarily to relive her time with Keiji.

Whether you choose to keep or destroy the graybox is up to you. There are no gameplay consequences either way, and the few direct ramifications that exist are related to the flavor of Kasumi's story in Mass Effect 3. Regardless, here's what each of the options give you when it comes to the game's Morality Points:. As noted above, any choice ensures her loyalty, which gives her a new outfit and a new power, Flashbang Grenade.

This is a low-radius explosion with a surprisingly long range that inflicts light damage and a stun on anything it hits. Perhaps most importantly, the party outfit that Kasumi gave you is now an option for wearing around the Normandy and other casual situations! Mass Effect 2 Wiki Guide. Last Edited: 23 Sep am. Travel to Bekenstein Stolen Memory can be very hard on the higher difficulties if you've just started the game, because you don't have a lot of Research upgrades yet to give you an edge in combat.

As such, we suggest you leave this level until later if you're playing on Hardcore or Insanity. Disable Voice Lock. Wall Safe - 7, Credits. On the right-hand wall of the office. Medical Station - Credits. On the right-hand wall of the office, next to the Wall Safe. You can only do the "Chief Roe" route successfully if you've done the Security Room, which gives Kasumi access to the guards' communications.

You can try the Chief Roe route once, but you'll be denied. If you try it a second time, the guard won't speak to you any further and you'll be forced to take the Balcony Railing route. The M Locust is one of the best Submachine Guns in the game. While it has a lower clip capacity, rate of fire and overall damage output compared to other SMGs, it has very little muzzle climb and is very accurate.

Squad Mates in particular will benefit using this weapon. PDA - 4, Credits. Across from the door you use to leave this area, among some crates. Before leaving, scout around for loot: Spare Parts - 4, Credits. In a locker close to the bottom of the ramp up to the Mass Accelerator Cannon.

Med Kit - Credits. Six months after getting out of Shepard's suicide mission alive, Kasumi reappears on the Citadel, giving an anonymous tip to the salarian Spectre Jondum Bau about hanar operatives being aware of an Alliance black ops raid into batarian space. Bau has been attempting to catch Kasumi for years, though he admits to having great respect for her abilities, and Kasumi who is loitering nearby under cloak expresses similar sentiments.

Kasumi surreptitiously assists Bau and Shepard as they track down the hanar responsible. While Shepard is running around the Citadel chasing leads, Kasumi inquires about the Normandy crew. Kasumi then asks about Jacob , if he is also alive. She pointedly refers to her ardor for Jacob, claiming his presence on the crew would've caused her to rejoin too.

It is later revealed that the culprit has been indoctrinated by Reaper technology and is attempting to disable the hanar homeworld of Kahje 's automated defenses. Kasumi stops the virus, but the console is booby-trapped, and she appears to be killed when it explodes.

If Shepard helped Kasumi secure Keiji's graybox earlier, she will admit that the Alliance black ops raid Bau was investigating is the dangerous secret that was hidden within the graybox. It was carried out on batarians who had come across Reaper technology. Due to the potential for an escalated Alliance-batarian conflict, Keiji warned that the Alliance could be thrown into war if the secret got out.

Kasumi will reveal herself after the console's explosion, describing it as a perfect way to fake her death and escape Bau's pursuit. Though she refuses to become involved in the war, Shepard convinces her to lend her assistance to the Crucible project, enticing her with the thought of acquiring expensive equipment no one will miss. Ever the kleptomaniac, Kasumi agrees. If Keiji's graybox was never retrieved, Kasumi will not discuss its contents as she doesn't know about them, instead complaining that Shepard refused to help her six months ago, and claiming that she still has personal business to conclude.

After the explosion, she will also not reveal herself or join the war effort. During the final battle for Earth , Kasumi can be contacted via hologram. She reports that the Crucible is good to go, not knowing what it'll do but assured that whatever it is it's going to be big.

She tells Shepard that if the Commander survives, she will buy drinks. If Shepard chooses to merge organic and synthetic life, if Kasumi was convinced to keep Keiji's memories, and if Shepard gathered enough of the galaxy's forces for the fight, Kasumi will be seen holding hands with what appears to be a hologram of Keiji.

If Shepard decides to either destroy or control the Reapers instead, Kasumi will be seen holding Keiji's graybox. Kasumi's presence is dependent on her pledging support for Shepard's cause after the investigation against a hanar diplomat. A suspicious device found by Shepard in the Silver Coast Casino is revealed to be part of Kasumi's plot to rob the casino. Her scheme is revealed when she arrives with a gang she is presently briefing on the casino's security.

She defends her actions to Shepard, saying that the casino-goers will not miss a few credits, and that the money can be put to better use aiding the war effort and refugees. Shepard has the option to tell her to call off her plan or allow her to continue the heist.

Kasumi can also assist Shepard in the Armax Arsenal Arena provided her ally license has been bought. Kasumi is one of the optional invites to Shepard's big party. Unlike all other guests she doesn't stick in one place for long, preferring to stalk out Shepard's apartment under Tactical Cloak or specifically decloaking to interject in conversations. At the party's first phase, she decloaks beside Samantha Traynor , intrigued by the idea of stealing the Normandy when the comm specialist voices her concerns.

Kasumi is gone as abruptly as she appeared, unnerving Samantha. If Jacob is around, Kasumi also decloaks momentarily by the bar doing crunches on the floor. At the party's second phase, if Jack and Miranda are by the bar at the poker den, Kasumi drops by to inject her two cents: if Shepard encourages their friendship, Kasumi vows to record Jack and Miranda venting their sexual frustrations, convinced that there's a market for it. If Shepard encourages the biotics ' rivalry, Kasumi doesn't get Jack's repeated mentions of whooping Miranda's ass but states that she'll just go "somewhere dirty" with it.

If Tali is around the poker den "acting" out the differences between the SSV Normandy and the SR-2 Kasumi pops in to announce that she may have already recorded the quarian doing her moves. The recording may have had six million extranet hits already and a fansite, she says, and Tali shoots back that Kasumi better hope she doesn't find her. If James and Liara are at the balcony arguing whether biotics trump physical conditioning or vice-versa, Kasumi drops by to goad James to do sit-ups.

If Jacob is around he warningly looks at the thief, and Kasumi defensively states she's "just looking".



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